- Add a WOW factor to any concept
- Increase dwell time
- Increase remembrance, understanding and appreciation of key concepts
- Create unforgettable sensory experiences
- Create walk through magic
- Increase frequency of visits
- Create reveal effect
- The FogScreen® is not just a passive projection screen but can be turned into an immense touch screen, greatly expanding its application possibilities! FogScreen® can be configured with two separate types of interactivity: for kiosk applications the FogScreen® can become a large, floating touch screen, high resolution images float in the air and react to or interact with finger touches. FogScreen® can also show images that interact and react at a distance to arm and body movements. In either configuration, the screen can support branded campaigns and customized content that attracts attention and captures the visitor’s imagination!
Emma Solomon Display Practices
Tuesday, 6 May 2014
Wednesday, 30 April 2014
BLIND LIGHT, THE HAYWARD GALLERY, LONDON, ENGLAND, 2007
17 May - 19 August 2007
Curated by Ralph Rugoff and Jacky Klein, BLIND LIGHTexplored ways in which we orientate ourselves spatially, how we react when disorientated, and how we relate to architecture and the built environment. The exhibition included a series of new installations, alongside a selection of previous work, and extended beyond the gallery walls with EVENT HORIZON, 31 figures placed on rooftops and public walkways in central London.
Architecture is supposed to be the location of security and certainty about where you are. It is supposed to protect you from the weather, from darkness, from uncertainty. BLIND LIGHT undermines all of that. You enter this interior space that is the equivalent of being on top of a mountain or at the bottom of the sea. It is very important for me that inside it you find the outside. Also you become the immersed figure in an endless ground, literally the subject of the work.
Curated by Ralph Rugoff and Jacky Klein, BLIND LIGHTexplored ways in which we orientate ourselves spatially, how we react when disorientated, and how we relate to architecture and the built environment. The exhibition included a series of new installations, alongside a selection of previous work, and extended beyond the gallery walls with EVENT HORIZON, 31 figures placed on rooftops and public walkways in central London.
Architecture is supposed to be the location of security and certainty about where you are. It is supposed to protect you from the weather, from darkness, from uncertainty. BLIND LIGHT undermines all of that. You enter this interior space that is the equivalent of being on top of a mountain or at the bottom of the sea. It is very important for me that inside it you find the outside. Also you become the immersed figure in an endless ground, literally the subject of the work.
Wednesday, 9 April 2014
Responding to notes after presentation
One thing Stu suggested was to think of a way to allow for the model to light up without relying on the people to actually touch the blueprints. So in response to this, I have decided to put in motion sensors do that when a person walks parallel to a blueprint it will light, aswell as the corresponding model. This way there is a higher chance of the person to notice both the model and the blueprint in the dark workshop.
As figure notices this glow they may or may not approach the blueprint closer. If they do the will notice the intensity of light increase from the blueprint and the corresponding model
Another issue was getting people to actually stick their heads inside the video booths....so....I have shifted the sensors from inside the booth to outside of it meaning anyone who approaches even the opening to the video booth just by stepping close to it will trigger the video to start hopefully causing them to come closer and see whats inside.
Another issue was catering for child height. Installed pull out steps. There are two layers of them to cater for every height.
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